What
are the best rules and etiquette to introduce into home poker games?
Organising
a home poker game? You should pay careful attention to the house rules
and etiquette and
make sure that everybody knows them
before the game begins.
Why
is
this important? Nothing spoils the fun of a home poker game
more than a fight over some breach (real or perceived) of 'the real
rules of poker'.
A recent post
on United Poker Forum illustrates this point exactly:
Click here to read the post and
people's responses, including Father Ashley's!
(Opens in a new window.)
In
this case, the point of order was about two players who wanted to check
a hand to the river.
Without
getting too in-depth about the points this question raises (for
example, the two players involved had a lot more to lose than
to gain from this idea), it makes the point well enough. With
a simple list of house rules, this issue would never have come up.
So, never shy of doing stuff for you which
would otherwise waste your precious poker time, The Church of Texas
Holdem presents the The Home Poker Game Rules.
These are not 100% comprehensive, because
every
home poker game is different. Copy and paste them into a word
processor, make any changes you wish to and then print a copy for each
of your players.
Once they have
been given the rules, they cannot say they haven't been warned
when a fight breaks out.
The
Home Poker Game Rules
The cards speak
Despite
anything said during a hand, this rule means that the winning hand is
the best five cards displayed at the end of the betting rounds.
Example:
A player declares, "I have two pairs." The 'two
pairs' turn out to be four of a kind ("Two pairs, Jacks and
Jacks, ha ha ha ha!"), his hand is four of a kind Jacks.
Anything he says makes no difference.
Cards
touching the muck are dead
Anytime a player discards his hand,
it is technically only dead when it touches the muck (which includes
the dealer's hands, the pot, the deck and any other discarded hands).
HOWEVER, see below, When a
player acts out of turn.
Example: Joe makes to toss his
hand away when he sees his opponent show down two pairs.
Suddenly he realises that he fluked a
middle
pin straight. As long as NEITHER of Joe's cards hit the muck, his hand
is live.
Players acting
out of turn
Acting
out of turn is generally discouraged by making that play become
binding. It's not possible to completely 'return a hand to its normal
state' in this way: the damage has, to some extent, been done.
Acting out of turn can be
completely
discouraged by a more draconian move, to kill the player's
hand when he acts out of turn. You could operate a three strikes
policy. Third and subsequent acts out of turn result in a player's hand
being mucked.
Example: Bob
declares a raise before Jon has had his turn. Bob must now
raise when it's his turn to act, no matter what Jon decides to do!
This can be a real penalty if the game is no limit and Jon has found a
hand.
Players who try
to collude
As in the above United Poker Forum
post, collusion should not be allowed at any time. Players who openly
agree not to contest pots are cheating, no matter whether it's in their
own best interests or not.
Other
forms of collusion exist, usually less obvious. When players have hands
which would normally involve in betting and raising,
but they clearly were not acting as expected, this indicates collusion.
It's hard to prove if only one hand is exposed.
Keep an eye on both players and
warn
them if necessary.
Example:
Harry and Bill bet and raise, driving other players out of the pot. Now
they check it down. Bill shows a set, Harry flashes a pair of Kings.
Clearly this is collusion.
Finished
reading the Home Poker Game Rules?